網(wǎng)上有很多關(guān)于pos機(jī)游戲程序,Python 開發(fā)植物大戰(zhàn)僵尸游戲的知識(shí),也有很多人為大家解答關(guān)于pos機(jī)游戲程序的問題,今天pos機(jī)之家(www.shineka.com)為大家整理了關(guān)于這方面的知識(shí),讓我們一起來看下吧!
本文目錄一覽:
pos機(jī)游戲程序
1.引入需要的模塊,配置圖片路徑,設(shè)置界面寬高背景顏色,創(chuàng)建游戲主入口。
#1引入需要的模塊import pygameimport random#1配置圖片地址IMAGE_PATH = \'imgs/\'#1設(shè)置頁面寬高scrrr_width="360px",height="auto" />
scrrr_height =560#1創(chuàng)建控制游戲結(jié)束的狀態(tài)GAMEOVER = False#1主程序class MainGame:#1加載游戲窗口def init_window(self):#1調(diào)用顯示模塊的初始化pygame.display.init#1創(chuàng)建窗口MainGame.window = pygame.display.set_mode([scrrr_width="360px",height="auto" />#1開始游戲def start_game(self):#1初始化窗口self.init_window#1只要游戲沒結(jié)束,就一直循環(huán)while not GAMEOVER:#1渲染白色背景MainGame.window.fill((255, 255, 255))#1實(shí)時(shí)更新pygame.display.update#1啟動(dòng)主程序if __name__ == \'__main__\':game = MainGamegame.start_game2.文本繪制,創(chuàng)建要?jiǎng)討B(tài)改變的屬性,渲染的位置#2 創(chuàng)建關(guān)數(shù),得分,剩余分?jǐn)?shù),錢數(shù)shaoguan = 1score = 0remnant_score = 100money = 200#2 文本繪制def draw_text(self, content, size, color):pygame.font.initfont = pygame.font.SysFont(\'kaiti\', size)text = font.render(content, True, color)return text#2 加載幫助提示def load_help_text(self):text1 = self.draw_text(\'1.按左鍵創(chuàng)建向日葵 2.按右鍵創(chuàng)建豌豆射手\', 26, (255, 0, 0))MainGame.window.blit(text1, (5, 5))#2 渲染的文字和坐標(biāo)位置MainGame.window.blit(self.draw_text(\'當(dāng)前錢數(shù)$: {}\'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))MainGame.window.blit(self.draw_text(\'當(dāng)前關(guān)數(shù){},得分{},距離下關(guān)還差{}分\'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,(255, 0, 0)), (5, 40))self.load_help_text3.創(chuàng)建地圖類,初始化地圖和坐標(biāo)
#3 創(chuàng)建地圖類class Map:#3 存儲(chǔ)兩張不同顏色的圖片名稱map_names_list = [IMAGE_PATH + \'map1.png\', IMAGE_PATH + \'map2.png\']#3 初始化地圖def __init__(self, x, y, img_index):self.image = pygame.image.load(Map.map_names_list[img_index])self.position = (x, y)# 是否能夠種植self.can_grow = True#3 加載地圖def load_map(self):MainGame.window.blit(self.image,self.position)#3 存儲(chǔ)所有地圖坐標(biāo)點(diǎn)map_points_list = #3 存儲(chǔ)所有的地圖塊map_list = #3 初始化坐標(biāo)點(diǎn)def init_Plant_points(self):for y in range(1, 7):points = for x in range(10):point = (x, y)points.append(point)MainGame.map_points_list.append(points)print("MainGame.map_points_list", MainGame.map_points_list)#3 初始化地圖def init_map(self):for points in MainGame.map_points_list:temp_map_list = listfor point in points:# map = Noneif (point[0] + point[1]) % 2 == 0:map = Map(point[0] * 80, point[1] * 80, 0)else:map = Map(point[0] * 80, point[1] * 80, 1)# 將地圖塊加入到窗口中temp_map_list.append(map)print("temp_map_list", temp_map_list)MainGame.map_list.append(temp_map_list)print("MainGame.map_list", MainGame.map_list)#3 將地圖加載到窗口中def load_map(self):for temp_map_list in MainGame.map_list:for map in temp_map_list:map.load_map#3 初始化坐標(biāo)和地圖self.init_plant_pointsself.init_map#3 需要反復(fù)加載地圖self.load_map4.創(chuàng)建植物類,圖片加載報(bào)錯(cuò)處理,加載植物方法
#4 圖片加載報(bào)錯(cuò)處理LOG = \'文件:{}中的方法:{}出錯(cuò)\'.format(__file__,__name__)#4 植物類class Plant(pygame.sprite.Sprite):def __init__(self):super(plant, self).__init__self.live=True# 加載圖片def load_image(self):if hasattr(self, \'image\') and hasattr(self, \'rect\'):MainGame.window.blit(self.image, self.rect)else:print(LOG)#4 存儲(chǔ)所有植物的列表plants_list = 5.創(chuàng)建向日葵類
#5 向日葵類class Sunflower(Plant):def __init__(self,x,y):super(Sunflower, self).__init__self.image = pygame.image.load(\'imgs/sunflower.png\')self.rect = self.image.get_rectself.rect.x = xself.rect.y = yself.price = 50self.hp = 100#5 時(shí)間計(jì)數(shù)器self.time_count = 0#5 功能:生成陽光(生產(chǎn)錢)def produce_money(self):self.time_count += 1if self.time_count == 25:MainGame.money += 5self.time_count = 0#5 向日葵加入到窗口中def display_sunflower(self):MainGame.window.blit(self.image,self.rect)6.創(chuàng)建豌豆射手類
#6 豌豆射手類class PeaShooter(Plant):def __init__(self,x,y):super(PeaShooter, self).__init__# self.image 為一個(gè) surfaceself.image = pygame.image.load(\'imgs/peashooter.png\')self.rect = self.image.get_rectself.rect.x = xself.rect.y = yself.price = 50self.hp = 200#6 發(fā)射計(jì)數(shù)器self.shot_count = 0#6 增加射擊方法def shot(self):#6 記錄是否應(yīng)該射擊should_fire = Falsefor zombie in MainGame.zombie_list:if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:should_fire = True#6 如果活著if self.live and should_fire:self.shot_count += 1# 計(jì)數(shù)器到25發(fā)射一次if self.shot_count == 25:#6 基于當(dāng)前豌豆射手的位置,創(chuàng)建子彈peabullet = PeaBullet(self)#6 將子彈存儲(chǔ)到子彈列表中MainGame.peabullet_list.append(peabullet)self.shot_count = 0#6 將豌豆射手加入到窗口中的方法def display_peashooter(self):MainGame.window.blit(self.image,self.rect)#6 增加豌豆射手發(fā)射處理def load_plants(self):for plant in MainGame.plants_list:#6 優(yōu)化加載植物的處理邏輯if plant.live:if isinstance(plant, Sunflower):plant.display_sunflowerplant.produce_moneyelif isinstance(plant, PeaShooter):plant.display_peashooterplant.shotelse:MainGame.plants_list.remove(plant)#6 調(diào)用加載植物的方法self.load_plants7.創(chuàng)建子彈類
#7 豌豆子彈類class PeaBullet(pygame.sprite.Sprite):def __init__(self,peashooter):self.live = Trueself.image = pygame.image.load(\'imgs/peabullet.png\')self.damage = 50self.speed = 10self.rect = self.image.get_rectself.rect.x = peashooter.rect.x + 60self.rect.y = peashooter.rect.y + 15def move_bullet(self):#7 在屏幕范圍內(nèi),實(shí)現(xiàn)往右移動(dòng)if self.rect.x < scrrr_width="360px",height="auto" />
self.rect.x += self.speedelse:self.live = False#7 新增,子彈與僵尸的碰撞def hit_zombie(self):for zombie in MainGame.zombie_list:if pygame.sprite.collide_rect(self,zombie):#打中僵尸之后,修改子彈的狀態(tài),self.live = False#僵尸掉血zombie.hp -= self.damageif zombie.hp <= 0:zombie.live = Falseself.nextLevel#7闖關(guān)方法def nextLevel(self):MainGame.score += 20MainGame.remnant_score -=20for i in range(1,100):if MainGame.score==100*i and MainGame.remnant_score==0:MainGame.remnant_score=100*iMainGame.shaoguan+=1MainGame.produce_zombie+=50def display_peabullet(self):MainGame.window.blit(self.image,self.rect)#7 存儲(chǔ)所有豌豆子彈的列表peabullet_list = #7 加載所有子彈的方法def load_peabullets(self):for b in MainGame.peabullet_list:if b.live:b.display_peabulletb.move_bullet#7 調(diào)用子彈是否打中僵尸的方法b.hit_zombieelse:MainGame.peabullet_list.remove(b)#7 調(diào)用加載所有子彈的方法self.load_peabullets8.事件處理#8事件處理def deal_events(self):#8 獲取所有事件eventList = pygame.event.get#8 遍歷事件列表,判斷for e in eventList:if e.type == pygame.QUIT:self.gameOverelif e.type == pygame.MOUSEBUTTONDOWN:# print(\'按下鼠標(biāo)按鍵\')print(e.pos)# print(e.button)#左鍵1 按下滾輪2 上轉(zhuǎn)滾輪為4 下轉(zhuǎn)滾輪為5 右鍵 3x = e.pos[0] // 80y = e.pos[1] // 80print(x, y)map = MainGame.map_list[y - 1][x]print(map.position)#8 增加創(chuàng)建時(shí)候的地圖裝填判斷以及金錢判斷if e.button == 1:if map.can_grow and MainGame.money >= 50:sunflower = Sunflower(map.position[0], map.position[1])MainGame.plants_list.append(sunflower)print(\'當(dāng)前植物列表長(zhǎng)度:{}\'.format(len(MainGame.plants_list)))map.can_grow = FalseMainGame.money -= 50elif e.button == 3:if map.can_grow and MainGame.money >= 50:peashooter = PeaShooter(map.position[0], map.position[1])MainGame.plants_list.append(peashooter)print(\'當(dāng)前植物列表長(zhǎng)度:{}\'.format(len(MainGame.plants_list)))map.can_grow = FalseMainGame.money -= 50#8 調(diào)用事件處理的方法self.deal_events9.創(chuàng)建僵尸類
#9 僵尸類class Zombie(pygame.sprite.Sprite):def __init__(self,x,y):super(Zombie, self).__init__self.image = pygame.image.load(\'imgs/zombie.png\')self.rect = self.image.get_rectself.rect.x = xself.rect.y = yself.hp = 1000self.damage = 2self.speed = 1self.live = Trueself.stop = False#9 僵尸的移動(dòng)def move_zombie(self):if self.live and not self.stop:self.rect.x -= self.speedif self.rect.x < -80:#8 調(diào)用游戲結(jié)束方法MainGame.gameOver#9 判斷僵尸是否碰撞到植物,如果碰撞,調(diào)用攻擊植物的方法def hit_plant(self):for plant in MainGame.plants_list:if pygame.sprite.collide_rect(self,plant):#8 僵尸移動(dòng)狀態(tài)的修改self.stop = Trueself.eat_plant(plant)#9 僵尸攻擊植物def eat_plant(self,plant):#9 植物生命值減少plant.hp -= self.damage#9 植物死亡后的狀態(tài)修改,以及地圖狀態(tài)的修改if plant.hp <= 0:a = plant.rect.y // 80 - 1b = plant.rect.x // 80map = MainGame.map_list[a][b]map.can_grow = Trueplant.live = False#8 修改僵尸的移動(dòng)狀態(tài)self.stop = False#9 將僵尸加載到地圖中def display_zombie(self):MainGame.window.blit(self.image,self.rect)#9 新增存儲(chǔ)所有僵尸的列表zombie_list = count_zombie = 0produce_zombie = 100#9 新增初始化僵尸的方法def init_zombies(self):for i in range(1, 7):dis = random.randint(1, 5) * 200zombie = Zombie(800 + dis, i * 80)MainGame.zombie_list.append(zombie)#9將所有僵尸加載到地圖中def load_zombies(self):for zombie in MainGame.zombie_list:if zombie.live:zombie.display_zombiezombie.move_zombie# v2.0 調(diào)用是否碰撞到植物的方法zombie.hit_plantelse:MainGame.zombie_list.remove(zombie)#9 調(diào)用初始化僵尸的方法self.init_zombies#9 調(diào)用展示僵尸的方法self.load_zombies#9 計(jì)數(shù)器增長(zhǎng),每數(shù)到100,調(diào)用初始化僵尸的方法MainGame.count_zombie += 1if MainGame.count_zombie == MainGame.produce_zombie:self.init_zombiesMainGame.count_zombie = 0#9 pygame自己的休眠pygame.time.wait(10)10.游戲結(jié)束方法
#10 程序結(jié)束方法def gameOver(self):MainGame.window.blit(self.draw_text(\'游戲結(jié)束\', 50, (255, 0, 0)), (300, 200))pygame.time.wait(400)global GAMEOVERGAMEOVER = True
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